Week 5 – Introduction to variety of inputs (XR & different haptics)
Civilisations AR (Android, iOS)
Is it possible to use the app in the living room, or will they need an open space for that? How is communicated that to the users.
It can be used in the room or living room, including lying in bed, and the screen displays the text of indications to guide the user, also using the line to indicate the user to looking for a certain area.
Hardware capabilities
Camera, only available for Applies iPhone 6S and above
Sometimes users can get too immersed in an AR experience, so they ignore physical objects around them. As a result, they can bump into objects or people. To prevent such behavior, is there a reminder in the app about that?
Nope
Do they guide users to move backward or forward?
No, there may be guidelines for placing the artefacts on a flat surface or displaying the digital artefacts with a line guiding the user to look where it is.
to prevent causing fatigue, the sessions should short, does this app has added periods of downtime to help user get relaxed?
Nope
How do they gather data from the user? Do they have a sensor or a camera?
Using a camera to check the surface and place the artefact.
Is the UI cluttered?
It’s pretty clear and tells you how to use the apps straight away.
Does it include sound?
Yes, when the user clicks on the artefacts, it has a sound button to read out some text.
How realistic do the objects look?
The virtualisation of the artefacts is a kind of realistic.
Do they user familiar patterns? For example, swipe and tap?
Yes. Interactive pages using tap and swipes.
How do the users learn to interact with the screen? Is it guided?
Yes, it has clear guidelines to show the user how to interact by using apps.
IKEA place (IOS, Android)
Is it possible to use the app in the living room, or will they need an open space for that? How is communicated that to the users.
It can be used in the room or living room with the View in Room button.
Hardware capabilities
Camera only
Sometimes users can get too immersed in an AR experience, so they ignore physical objects around them. As a result, they can bump into objects or people. To prevent such behavior, is there a reminder in the app about that?
Nope
Do they guide users to move backward or forward?
No, doesn’t show any of the guidelines.
to prevent causing fatigue, the sessions should short, does this app has added periods of downtime to help user get relaxed?
Nope
How do they gather data from the user? Do they have a sensor or a camera?
using camera
Is the UI cluttered?
It’s clear and tells you to use VR view, but it is only available for some items.
Does it include sound?
Nope
How realistic do the objects look?
The virtualisation of the product is a kind of realistic.
Do they user familiar patterns? For example, swipe and tap?
Yes. VR pages using tap but not swipe.
How do the users learn to interact with the screen? Is it guided?
Yes, it has clear guidelines to show the user how to use the VR, but without any guidelines on the VR page.
JigSpace(IOS, Android)
Is it possible to use the app in the living room, or will they need an open space for that? How is communicated that to the users.
It can be used in the room or living room or lying in the bed with a play/view button to communicate that to the user.
Hardware capabilities
Camera and some production options, sound
Sometimes users can get too immersed in an AR experience, so they ignore physical objects around them. As a result, they can bump into objects or people. To prevent such behavior, is there a reminder in the app about that?
Nope
Do they guide users to move backward or forward?
No, doesn’t show any of the guidelines for this.
to prevent causing fatigue, the sessions should short, does this app has added periods of downtime to help user get relaxed?
Nope
How do they gather data from the user? Do they have a sensor or a camera?
Use the camera and some options, or add a button to create your own 3D product.
Is the UI cluttered?
It’s clear and tells you how to use each function button.
Does it include sound?
Yes, but the sound elements need to be supplied or played by user.
How realistic do the objects look?
The virtualisation of the product is a kind of realistic.
Do they user familiar patterns? For example, swipe and tap?
Yes. VR pages using tap but not swipe.
How do the users learn to interact with the screen? Is it guided?
Yes, it’s very clear, and there are instructional instructions and videos to guide the user when they first start using the software.